Global game publisher · Est. 2015 · London

Built
to last.

Stone Tech develops its own mobile and web games and publishes titles from partner studios worldwide. One team takes a game from build to launch to years of live operations.

Worlds we build and ship

Mobile · Web · Global
BusinessLayer A

Two engines, one publisher

Our studios make games. Our publishing arm brings great games from other studios to players in new markets. Both run on the same operations, marketing and analytics stack.

level_03 · edit
In-house studios

We build

38 development teams working on mobile games and webgames.

  • Original IP designed for global audiences
  • Mobile (iOS / Android) and browser platforms
  • Monetization designed in from the first build
Third-party publishing

We publish

We license games from partner developers and launch them overseas.

  • Localization, store setup and compliance
  • User acquisition and title marketing
  • Live ops, community and revenue reporting
RPGSLGMMOCard / CCGCasualIdleH5 / Webgame
ScaleLayer B

By the numbers

A publishing network that has grown steadily since 2015, and is still expanding.

30M
Monthly active users
5,500+
Games distributed
470+
Developer partners
150M
Royalties paid to developers
Team · 510+ people
400+Development
80+Operations · 12 teams
20Investment
10Partnership

Our people come from Gameloft, Glu, Tencent, Perfect World, Ubisoft, Asiasoft and other leading game companies, most with more than ten years in the industry.

PublishingLayer C

Bring your game to the world

You keep building. We handle everything between your build and a global audience, with one point of contact the whole way.

LON → NA · SEA · JP/KR · MENA · LATAM
  1. Submit

    Send a playable build, key metrics and your target markets.

  2. Evaluate

    Our team tests retention, monetization and market fit.

  3. Sign

    Agree on territories, revenue share and launch plan.

  4. Localize & launch

    Translation, store pages, payments, soft launch, then global.

  5. Operate

    UA, events, community and monthly royalty reports.

Global distribution

Your game in the world's top app stores and web portals.

User acquisition

Priority access to players across our cross-promotion network.

One point of contact

A dedicated account manager for all your publishing needs.

Localization

Language, culture and payment methods adapted per market.

Monetization & analytics

Pricing, store tuning and dashboards that show what's working.

Ten years of know-how

Teams with more than a decade of publishing experience.

Contact · Business development

Have a game? Let's talk.

Developers, investors and platform partners: we are always looking for more partners.

bd@yangminkeji.cn

For a faster review, include a build link (APK / TestFlight / web), D1 · D7 retention, ARPDAU and the markets you want to launch in.